LINE : @UFAPRO888S

kerbal interstellar extended

Craft Sharing Simplified. Your IP: 68.66.242.148 (credits Mine Turtle), Fixed Reworked thermal nozzle heat mechanic. Balanced radiator surface area, and reduced their mass. The best Kerbal Space Program mods are: MechJeb (Essential) kOS (Essential) Kerbal Engineer Redux (Essential) Kerbal Interstellar Extended … KSP Interstellar Extended ISRU refinery? Fixed issue where thee Intake switch would not properly enable and disable stock air intakes, Fixed issue where Intake switch would initialy be closed, Fixed issue where Electric Engine would consume more power than produced while confiured to conserved, Added Switch Propellant Window to Thermal Engines, Added Automated Warp Acceleration Mode to Alcubiere Warp Drive, Added Min and Max Warp Buttons to Warp Window, Added integration from SpaceKiss Nuclear Salt Water Rocket and Nuclear Salt Water Mixer, Added SpaceKiss parts to KSPIE Filter Extension Part Catalogue, Added Oxidizer as Thermal Propellant for Ramjets and Turbojets, Added Monopropellant as Thermal Propellant for Thermal Nozzle and Thermal Airospike, Improved Alcubiere Warp Drive Auto circulation Accuracy, Balanced Reduced Ramjets stationary performance, Fixed issue with duplicated or deleted resource intakes from Air intakes by secondary mods, Fixed incompatibility issue with Beautiful Restock which unloaded some stock textures which were used by KSP, Fixed issue were parts with integrated Radiator would show up in Filter Extension Radiators catalogue, Added Auto Rendezvous/Circularize switch to Alcubiere Drive, Added Safety Distance Percentage slider to Alcubiere Drive context menu that determines minimum space altitude, Added Safety Features that prevent vessel from colliding with Celestial bodies, Fixed safe warp speed around Celestial Bodies with low gravity, Fixed Warp strength of Folding and Small Alcubiere Drive (10x), Fixed Thermal/Nuclear Turbojet/Ramjet critical failure after staging, Removed Science Experiment om Science Lab, Added Russian Localization (credits by Sool3), Added Ability of Nuclear Lightbulb to increased mass flow and Improved Fuel Flow Exhaust Effects, Added KSPIE patch to Integrate SpaceKiss Liberty Nuclear LightBulbs, Added Improved Integration for Dawn Ion Engine, Added ability of Thermal Antimatter Reactor to use any Antimatter duel source, Added ability of Beam Core Antimatter Reactor to connect to Plasma Nozzle and MHD Power Generator, Added High Atmosphere, Low Space and High Space Laser Beam Experiment, Balance: Increased Efficiency and Power of Nuclear Fission Reactor, Balance: Increased Efficiency Low Tech Thermal Power Generator, Balance: Reduced Default size Liquid Core Nuclear Engine, Balance: Increased Gimbal Range Nuclear and Thermal Ramjet, Removed ability of Thermal Antimatter Reactor to connect to Plasma Nozzle and MHD Power Generator, Fixed Jerking During Faster Than Light Travel of Alcubiere Warp Drive, Fixed issue with Ion Engine not showing exhaust, Added ability of Quantum Singularity Reactor to be used with plasma nozzle, Added additional tank configuration to Cryotanks when installed, Balance: Magnetic Nozzle will respond with leaning thrust but static isp when connected to Quantum Singularity Reactor, Balance: increased Thermal Ramjet High altitude performance, Balance: increased Thermal Ramjet Gimbal range, Balance: Quantum Singularity Reactor can use full power for propulsion, Balance: Quantum Singularity Reactor startup minimum charge-up power now scale inversely linear with proximity of gravity well, Balance: Quantum Singularity Reactor will startup at maximum power, Fixed issue of QSR would generate more power than required or requested, resulting in unnecessary overheating overheating, Added KerbNet to iHAL and added KerbNet resource view to Science Laboratory, Added: Alcubiere Reaction wheel is only active during warp and strength scales with vessel mass, Fixed Alcubiere Warp drive jerking and geeforce spikes during maneuvering and changing SOI, Removed flashing of Alcubiere Warp during warp, Added Placeholders for Thermal Engine Propellant modes unlocking, Added HTP propellant mode to Z-Pinch Airospike Fusion Engine, Added Warp UI Switch button to Alcubiere Drive, Balance: Thermal Turbojet gets unlocked with Experimental Aircraft Engines, Balance: Thermal Ramjet gets unlocked with Aerospace Tech, Balance: Electrode-less Lorentz Force Thruster Power capacity, Balance: increased Thermal Turbojet Gimbal range, Balance: decreased Thermal Turbojet atmosphere performance of non intake modes, Fixed Alcubiere Drive reverse heading after dropping out of warp outside Kerbin SOI, Added Electrodeless Lorentz Force Thruster (replaced MPD thruster), Added Additional Localization for Spanish, Added field Electrically Powered Percentage to Plasma nozzle, Added Regolith definition for Icarus and Tarsnis, Balance: reduced ZPinch fusion engines, mass thrust and wasteheat by 25%, Fixed Z-Pinch FusionPellet ratios between (significantly lower fuel usage), Fixed Z-Pinch fuel usage during Time warp, Fixed Z-Pinch and Vista effect on fuel ratios after Ips throtling, Added Persistent Thrust to Z-Pinch Engine and Z-Pinch Airospike, Added 1.25 and 1.875 tweakscale sizes to Z-Pinch Engine and Z-Pinch Airospike, Added Pure Fusion mode to Z-Pinch Engine and Z-Pinch Airospike, Added Improved Exhaust effect to Z-Pinch Engine and Z-Pinch Airospike, Added thermal modes Methane, Hydrazine, Ammonia, LFO, Hydrolox, MethaLOx fuel to Z-Pinch Engine, Added plasma modes Hydrogen, Lithium, LiquidFuel and thermal mode CompressedAir to Z-Pinch Airospike, Added Fussion pellet manufacturing to Hex Module ISRU refrigerator, Added Wasteheat buffer and catastrophic overheating to Z-Pinch Engine and Z-Pinch Airospike, Balance reduced Z-Pinch Airospike base power and wasteheat by 25%, Balance reduced Z-Pinch Engine base power and wasteheat by 50%, Balance change mass exponent Z-Pinch Engine and Z-Pinch Airospike to 2.5 while Power is changed to exponent 3, Fixed description Hex Module ISRU refrigerator, Fixed FusionPellets fuel ratios for Z-Pinch Engine and Z-Pinch Airospike, Fixed fuel mode switch issue on Z-Pinch Engine, Added Energy Production and Fuel Usage to Reactor info screen, Added proton-Carbon fusion mode to Muon Catalyzed Fusion reactor, Added Trippe Alpha Fusion mode Muon Catalyzed Fusion reactor, Added Helium, Carbon Oxygen and Neon Alpha fusion mode to Muon Catalyzed Fusion reactor, Balance: Increased Breaking force tolerance on NSWR, Balance: reduced maximum power output Muon Catalyzed Fusion reactor by 25%, Fixed issue with Radiator stock heat cooling when active, Fixed Electric Engines thrust prediction and compatibility with MechJeb. login. The main topic of this episode is thermonuclear Propulsion. Players will first gain access to contemporary technologies that have not been widely applied to real space programs such as nuclear reactors, electrical generators and thermal rockets. dev_blog. 12 comments. KSP Interstellar Extended Beam Power Help needed! SafeChute takes you out of time warp when your parachutes deploy, and also just above landing. thermal heat buffer to beamed power receivers, allowing Ablative Laser Nozzle to operate effectively in NF mode, Added ability of fusion engine in Li6-D Fusion mode to use LithiumDeuteride, Balance Daedalus now requires Fusionpellets instead of Deuterium+Helium3, Balance allow radiators to be tweakscaled larger, Balanced atmospheric performance radiators in NF mode, Balanced reduced power requirement Daedalus Fusion engine by a factor of 10, Fixed refinery power consumption in NF mode, Fixed Daedalus Fusion Engine ability to function in real time and time warp, Fixed loss of energy transfer in Radiators in NearFuture-mode, Added DanamicBuffer for Beamed Power receiver, allowing Ablative Nozzle to operate correctly in NF mode, Added Increased Tweakscaling for most parts up to 40m diameter, Added improved status messages for Beamed power Transmitter, Fixed extreme G-Forces when accelerating with Alcubiere FTL Drive, Added Fluorite Mining, Scanning and Processing into Fluorine. KSP Interstellar Extended Mod is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization. Balanced: Lowered maximum transmit and receive power for the deployable phased array. ... KSP, but in RemoteTech there was only one (very basic) antenna that could transmit/receive data ithout having to be extended ... all other antenna models had to b extended in order to transmit/receive #1. invision2212. Now the problem I am having is that the tech tree hasn't changed at all. KSP Interstellar Extended (KSPIE) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization. Cloudflare Ray ID: 60abf690ebd31fa2 • Fixed confusing VAB part info with generator for reactors. Fixed wavelength selection Free Electron Laser, Fixed Added check which should prevent deployment which shielded by fairings, Fixed: Revised Tanks accessible in KSPI fuel tanks menu, Fixed stability Reactors at high (x100000) timewarp, preventing unnecessary entitlement and fuel-usage, allowing reactor to function for many years, Fixed Tritium breeding ration, allowing D-T fusion reactors to breed enough tritium from lithium to sustain itself, Fixed stability power supply while switching timewarp and any timewarp, vastly improving lifetime reactors lifetime at any time warp, Fixed incorrect Wasteheat overheating in thermal engines, Fixed Wasteheat buffer initial initialization, Fixed KSPI toolbar button now only shows in VAB and in flight, Fixed a bugs which prevented any beamed power receiver not to function correctly after undocking, Fixed configs of several beamed power receivers, possibly them from operating as designed, Cleaned up eight click menu Beamed power transmitters and receivers, Added Wrapped Thermal Receiver by Raknark, Added Wrapped Photovoltalic Receiver Panel, Added Modular Open Cycle Gas Core reactor by Eleusis La Arwall, Added acceleration under time warp to Electric engines, Added first Interstellar KSPedia entrances by markinturamb, Added Improved Model and texture Magnetic Nozzle & EM Drive by SpaceMouse, Added new model for Magnetized Target Fusion reactor by Eleusis La Arwall, Added new Model for Magnetic Confinement Reactor by Eleusis La Arwall, Added New Reactor Stellarator Fusion Reactor by Eleusis La Arwall, Added new Models for Beam Produces by Eleusis La Arwall, Added Wrapped Duel Mode Thermal Receiver by Raknark, Added Infrared Beam Transmitter by Raknark, Added Medium Rectenna Transceiver by Eleusis La Arwall, Added Small Shielded Transmitter by Eleusis La Arwall, Added Tweakscaling to ParticleBed & Open Cycle Gas Core, Added Oversized Thermal Receivers by DMagic, Added ability of Rectennas to selected Bandwidth, Added ability of Beam Generators to switch wavelength, Added more descriptions to Beamed power parts, Added Ablative Laser Nozzle which uses PolyvinylChloride as propellant, Added Radiator Upgrade placeholder at Nanoleathing technode, Balance converted Spherical Microwave Phased Array into Rectenna Receivers, Balance Rectennas ability to receive in other bandwidth is limited by unlock technology, Balance Beam Generators ability to produce in other wavelength is limited by unlock technology, Balance: Limited Beam Link ability limited to Dishes, Balance: Limited Relay ability to Phased array and multi wavelength transmitters, Balance Added integrated Beam generator to Laser Turret Transmitter, Balance: Limited Aperture Bonus to Microwave, Balance: Free Electron Laser can now generate laser beams in all available transmit wavelengths, Balance Extended Laser Diode possible beam generator wavelength but it can now only be configured in the VAB, Balance Microwave beamed power now receives aperture bonus instead of non Microwave, Balanced Data Transmission capability of KSPI parts, Balanced: Moved Microwave Transciever to Large Electronic and integrated a microwave beam generator, Fixed Stability thermal turbojet thrust by Dunclaw, Fixed Stability folding/unfolding radiator/receivers/transmitters, KSPI-E now requires CTT 3.0.1 (included in package), Included experimental version of HideEmptyTechTreeNodes which only hide empty technodes (including no upgrade placeholders), Removed integrated CTT which could potentially cause conflict with other mods that added technodes (like KW rocketry), Included updated version Filter extensions, making KSPI part menu fully accessible again, Including updated version Tweakscale, fixing scaling behavior in VAB, Added Pivoted UV Light Mirror, allow relaying beamed power in UV Visible Light spectrum, Added Electro Magnetic Drive (EM Drive) by SpaceMouse, Balance doubled high speed efficiency Thermal Ramjet but limited Isp to 3000s like all thermal engines, Balance: converted Trolllception Magnetic Nozzle into Plasma nozzle, enabling higher Isp (>3000s) propulsion, Balanced: replaced upgrade dummy part by Stock Upgrade entries, Balanced prevent reactors from using megajoule buffer when low, Balanced integrated new CTT 3.0 technodes, Inertial Fusion Reactors can reduce power to 1/100000 power requirement when no power is needed, saving fuel, Replaced Quantum Singularity reactor by fully animated version by Raknark, Increased default thermal transportation from 80% to 85%, Removed Buttons and Dependency on Blizzy Toolbar, Added context sensitive Stock Toolbar button for KSPI-E, Made better usage of stock part categories, Fixed radiators ability to work when pivot disabled, Restored Molten Salt Reactor model and functionality, Removed MPD thruster (Plasma Thruster) ability to function in Vacuum Plasma Mode, Restructured tech requirement Beamed Power Parts, Increased Ramjet maximum performance by 1 Mach, Fixed Colliding Beam Fusion Reactor mass scaling, Fixed error message Module Manager caused by KSPI_CTT.cfg, Added compatibility with Historical Progression Techtree, Added compatibility with Sigma Dimensions, Added a new reactor: the Tri-Alpha Colliding Beam Fusion Reactor (by Eleusis La Arwall ) which is specialized in High Efficient Aneutronic Fusion, Added double pivoted phased array microwave transmitter (by Raknark), Added Replace Sphere Microwave Receiver Sputnik model by a phased array microwave receiver model (by Raknark), Added Daedalus Inertial Fusion Engine (Made by SargeRho) which is affected by Time Dilation effect, making it impossible to travel faster than the speed of light, Added Lithium Breeding now breeds Helium4 gas, Added HeavyWater Electrolysis to IRSU Refinery, Added Borate, Silicates, SolarWind, SaltWater Processing to IRSU Refinery, Added Replaced ORS Surface and Ocean resource gathering by Stock resource gathering system, Added Molten Salt Reactor can now breed tritium using Lithium6, Added ability to scan and harvest Alumina, Borate, Hydrates, Monazite, SolarWind, Uraninite. Add to Mod Pack Download from spacedock.info. Upload Craft. You may need to download version 2.0 now from the Chrome Web Store. Kerbal Space Program (KSP) is a game with a lot of content that can keep you busy for hours. Each follower and download entry represents one hour of data. (by Arivald Ha'gel), Changed Electrolyzer storage to LqdWater (by Arivald Ha'gel), Balance: Made Fusion Power tech node accessible by either Advanced Fusion or Exotic Nuclear Power, Balance: Made Ultra High Energy Physics tech node accessible by either Specialized Plasma Generation or Applied High Energy Physics, Added localization for Electric engine and Alcubierre warp engine, Balanced : reduced thermal wasteheat Kerbstein Fusion Engine, Fixed English part descriptions (by Arivald Ha'gel), Fixed issue with Circular solar panel (by Arivald Ha'gel), Fixed with Antimatter storage tanks exploding when unloading, Fixed issue with ongoing power generation (by Arivald Ha'gel), Fixed compatibility with Kerbalsim (by Arivald Ha'gel), Fixed Issue with offline Tritium production (by Arivald Ha'gel), Fixed Issue of offline Antimatter collection (by Arivald Ha'gel), Fixed Issue of Filter extension which was not showing Pebble Bed Reactor, Added Heliosphere Simulation, solar wind now stops at Helio Pause creating a Hydrogen Wall and wave into interstellar medium, Added Exosphere Simulation making it possible to scoop up resources to the edge of the magnetosphere, Added acceleration effects suppression to Bussard ramjet and Fusion engines, Added Improved Relay info in Beamed Power Receiver Window, Added new slider named Collection which allows reduce power cost at the cost of increased drag, Added wasteheat production for Magnetic scoop, Added improved power management stability, Added Ionization slider to Magnetic scoop, allowing fine control of drag due to ionization, Added Positrons, a cheaper, lower density type of antimatter, Added several Positrons containment devices, Added Thermal Antimatter Reactor (runs on any type of antimatter), Added Bussard Magnetic Scoop which can collect from either atmospheres, interstellar medium or solar wind, Added Alcubiere Drive simultaneous ring deployment, Added Muon Catalyzed Fusion reactor which which is specialized integrated gamma energy direct converter, Added proton-proton and proton-Deuterium Fusion modes to Muon Catalyzed Fusion reactor, Balance increase Magnetic scoop magnet power cost, Balance ionization is now only effective in the direction of orbital path, Balancing Large Increase of Drag Bussard Ramjet Magnetic scoop, Balancing Increased Isp, Trust and Power consumption Daedalus by a factor of 4, Balancing Increased Trust and Power consumption Bussard Fusion Engine by factor 4, Balance: Increased Maximum light speed limitation at higher altitudes above a gravity well, Balance: Increased overall Drag Bussard Ramjet Magnetic scoop, Rebalanced Alcubiere mass scaling, making larger vessel easier, Rebalanced Heavy XI Alcubiere Drive, reduce mass by 33% while maintaining same warp power, Rebalanced reduced electric power cost Alcubiere Warp drive by 50%, Fixed Lightbulb, Gascore and Timberwind thrust output in NF, Fixed Exception with Static Radiators at startup, Fixed Module Manager 1.3.1 Error messages in combination with Bug Mk2 Expansion, Fixed Resource consumption Thermal Anti Matter Reactor, Fixed scooping resources with magnetic scoop above 1000 KM, Fixed Timberwind and Nuclear Lightbulb missing reactor, Fixed power scaling Lightbulb / Timberwind in NF mode, Fixed power requirement Bussard Ramjet in NF mode, Fixed offline resource collection at interstellar space with Bussard Magnetic Scoop, Fixed extreme drag cause by FAR in combination with magnetic scoop, Fixed Magnetic Scoop interstellar resource collection to be affected by vessel speed, Fixed Wasteheat overheating issue with multiple reactors, Fixed Megajoule leaching issue causing stored power to evaporate, Fixed error message with Module Manager 3.0.x, Fixed mass consumption and production in Reaction Info Window, Fixed Functioning Super capacitor functionality of Computer cores, Fixed reactors Wasteheat, overcapacity issue, Fixed Thermal Electric Generators being staved on reactors that are also used for thermal propulsion, Added Deployable Antimatter Magnetic Trap (by Spacemouse), Added Hex Assemby Cargo Container ( by Dr Jet), Added Part Localization (by Eleusis La Arwall), Added Localization for Reactor part module, Added Improved Kspedia for KSPI by jahwsuf, Added Deployable Thermophotovoltaic Receiver (by SilverSliver), Added Pivoted Thermophotovoltaic Receiver (by SilverSliver), Added Circular Ultraviolet Photovoltaic Receiver, Added Ability to stay in full control while AI core active, Added Antimatter as an option in Charged Particle storage container, Added Aluminum Hybrid Rocket by Eleusis La Arwall, Added small Nuclear Battery to Computer core, Added new Launch nozzle by Eleusis La Arwall, Added Thermal Mode Hydrogen Oxidizer and LFO mode which can be used with Launch Nozzle, Added cheat which allows switching beam generator wavelength during flight (NonStrictAttachmentOrientation), Added Improved Beamed Power Interface,(master is now able to see all slaves), Added Improved Gui and performance Atmosphere extractor, Balance: Magnetic Traps now require power to function and can be disabled, Balance: Improved efficiency Thermal Power Generators, Balance: increased mass Deplorable Phased Array, Balance: made Computer Core Artificial Intelligence Mode unlocked with Artificial Intelligence Tech, Balance: made several beamed power transmitter available earlier, Balance: Magneto Inertial Fusion Engine benefits for unlocking Electric Engine tech nodes, Balance: Reduced cost all reactors by 50%, Balance: all part cost scales with part dry mass, Balance: Reduced minimum size and cost VISTA engine, Balance: Ore extraction Universal Crust Extractor, Balance: Thermal receives are no longer negatively affected by Wasteheat accumulation, Balance: improved performance and gui beamed power receiver, Fixed loss of resources in Cryo Storage when build in space (unverified), Fixed Hydrazine isp on Arcjet and Resistojets, Fixed Blanked Rectenna wavelength switching, Fixed Transmit capability on Pivoted Phased Array, Fixed Thermal Receiver overheating when no thermal power usage, Fixed Issues with Charged Particle Container when switching to antimatter mode, Fixed most Scaling issues VISTA engine (except resource switch), Fixed stability Confinement Fusion Reactors stability against power spikes, Fixed tweakscale issue universal extractor, Fixed an issue which caused configured beam generator wavelength to change after unlocking far infrared, Fixed issue with Cryo cooling being initially turned off, Fixed issue with Thermal Power receiver wings not generating enough thermal power, Fixed Limited receiver to their maximum capacity, Fixed Wasteheat is only generated on beamed power receivers when the power is used, Fixed direction problem with iHall computer core, Added X-Ray Free Electron Laser Turret by Eleusis La Arwall, Added improved model Magnetic Nozzle by SpaceMouse, Added ability of Diode Laser Turret to transmit in Soft X-Rays, Added Diamagnetic Antihydrogen storage container by Eleusis La Arwall, Added Charged Particle containing for storing solar wind particles by Eleusis La Arwall, Added Infratable Gas Tank by Eleusis La Arwall, Added improved convection for submerged radiators, Added Plasma Jet Magneto Inertial Fusion Reactor, Added Added Blanket Rectenna Receiver by SilverSliver, Added automated alternative fuel type selection for fusion reactors, Added improved GUI Universal Drill Extractor, Added Improve Interface Regolith Processing, Added exit Apoapsis and exit Periapsis to Warp Control Interface, Added IntakeLqd pump capacity to universal drill, Added Mean Anomaly and DeltaV or Orbit to Alcubiere Control Window, Added Double Pivot Photostatic X-Ray Receiver, Added Ability to connected to beam generator indirectly, Balance: Reduced minimum Nuclear Engines by 50%, this will also reduce Thermal Electric Power Output by 50%, Fixed Regolith processing ability to function off-screen, Fixed Antimatter Electric Power generation, Fixed Reactor resource output, implicitly fixing premature actinides poisoning, Fixed thrust unbalance with multiple nuclear engines, Fixed Issue where vessels with antimatter would explode when being unloaded, Fixed issue build In thermal electric generator not functioning properly, like Timerwind, Fixed exception log spamming on Timberwind, Fixed Interstellar Tanks Methalox container amounts, Fixed Power buffer beamed power receivers, Fixed Drilling Animation Universal Extractor, Fixed Resource production universal drill at low time warp, Added extended wrapper cap and nose cone with improve aerodynamic performance, Balance Hydrolox mode requires High Performance Fuel Systems instead of Advanced Nuclear Propulsion, Fixed Nuclear/Thermal Turbo/Ramjet ability to function without unlocked technologies, Added new dialog: Warp Control Interface which can be used in map view, Added ability of Fusion reactor to use Solid Hydrogen as an alternative to Hydrogen gas, Balance higher maximum speed in travel between celestial bodies, Balance doubled number of warp speed steps, Balance: Increased gravity breaking area of effect for of high gravity planets, Balance RCS propellant are now limited to mono-propellants and pressurized gasses, Fixed Alcubiere drive ability to correctly start, stop and change speed during time acceleration, Added Gravity Breaking to Alcubiere warpdrive which allow momentum reduction when dropping out of warp near celestial body, Added improved maneuverability for Alcubiere warpdrive during warp, Added display Expected Exit speed during warp travel, Added dynamic Reaction wheel strength during warp travel based on mass to warp ratio, Balance : Reduced minimum warp speed Alcubiere warpdrive to 1/1000 of speed of light, Fixed extreme slowdown when warp-drive is forced to slow down while insufficient power, Fixed unexpected dropping out of Alcubiere warp when increasing speed higher than available power, Fixed Power buffer drain during Alcubiere warp charging, Fixed Power unbalance on vessels with multiple active antimatter reactors, Balance: Replace KerpSteinDrive fuel LithiumDeuteride by LithiumHydride, Balance: Beam Core Antimatter reactor requires both antimatter and hydrogen (liquid or gas) to function, Improved GUI Kerbstein drive to show required power in vAB and in flght, Balance improved mass scaling Kerbstein (to expoment 2.5), Fixed premature exploding antimatter tank due to initial geeforce spike at launch, Added Universal Drill by @EvilGeorge which allow collecting all available surface resource on a location, Added ability to VISTA to function as beamed power transmitter, Balance: Reduced Wasteheat Alcubiere drive by 50-75%, Fixed bug where solar panels would not charge when Copernicus is loaded, Balance: turned Flat Antimatter tank into Electrostatic Antimatter Contaner which has the same amount of antimatter and behaviour as originaly, Fixed Tritium breeding, which is now positively affected by amount of available Lithium-6 in the breeding blanket, Fixed auto deployment for pivoting radiators, Added new resource SolidHydrogen to Cryogenic Tank, Added Replaced Antimatter in Diamagnetic Antimatter Containment Device by AntiHydrogen, with same density as SolidHydrogen, Added Spin-polarized Helium3-Deuterium Fusion Mode which allows using D-He3 fuel with reduced neutron production, Balanced: increased percentage gamma ray getting lost to space in Beam Core Antimatter Reactor, increasing charged particle ratio, Balanced: charged particle direct power converter can now convert up to 90% when Exotic Electrical Systems is researched, Fixed missing tweakscale config to structural parts and radiators, Added Replaced Proprietary Acceleration mechanic by stock mechanic, making more compatible with other KSP control tools, Added Increased Thermal/Nuclear Turbo engine acceleration depending on connected reactor and unlocked jet engine technology, Added x2 and 3x extended Graphene Wrapper for reduced part count, Balance: Reduced Mass + Surface Area Graphene Umbrella radiator to single side radiator, Fixed thermal engine power starvation problem, Fixed Negative cost with empty Diamagnetic antimatter tank, Added automated functionality which limitst reactor power output by power request by connected engines and generators, Added deployable and fixed microchannel graphene radiator, Added support for MKS Nuke Reactor 1,25 "Short", Fixed surface area winged graphene radiator, Added Kerbstein Drive engine (by Drunken Monkey Style), an endgame aneutronic fusion torch engine with high is combined with high thrust that runs on LithiumDeuteride, Added ability to configure Antimatter storage tanks maximum temperature and geeForce tolerance, allowing them to reduce mass o a minimum, Added stacked antimatter storage tank have reduced mass, Added radiators now shift color when heating up, from red, to orange, to yellow, Balanced reduced mass scaling truss radiators, allowing them to be effective in cooling large vessels, Added Magnetic nozzle will require more power depending on fuel flow, Balance: reduced flat and truss graphene radiator mass, Balance allows truss graphene radiator to be scaled up larger, Fixed Beam Antimatter reactor power generation efficiency, Fixed excessive waste heat spikes when disabling thrust, Added ability of thermal engines to use Compressed air for propulsion, Balance Lowered initial mass antimatter tank but increased mass growing with scale, Fixed overheating thermal nozzle when throttled, Fixed Power Generators getting too heavy when connected to antimatter reactor, Fixed Antimatter Reactor overheating when connected with thermal nozzle, Fixed Magnetic Target Fusion reactor will now exclusively produce Thermal Heat, Added ability of Antimatter container to explode a will, Added ability of all reactors to adjust maximum power output, Added Magnetic Nozzle isp will be reduced when insufficient powered, Balance: Increased maximum Isp for Magnetic Nozzle connect to Antimatter Beam Core to 20000000s, Balance: increased density antimatter storage to 1/10 of frozen hydrogen and storage mass scales linear with size, Balance: increased beam core antimatter reactor for Magnetic Nozzle Charged Particle propulsion to 720 GW, Balance: increased density and lower mass of Gas tank making XenonGas have an effective dry/wet mass ratio of 1:20, Balance: restored power requirement magnetic nozzle to 1% of propelled charged power, Balance: reduced mass truss structure and remove electric charge store, Balance: increased refrigerator switchable gas capacity, Balance: Increased Mass Ratio Cryogenic storage tanks and Sphere Cryogenic tank, Fixed Antimatter out explode when out of power, Fixed Wrapper tanks ability to switch resource in Editor, Fixed Integrated Thermal Electric Effect Generator in Near Future to generate meaning full amount of power, Added prioritize power management balancing, Added ability to switch Electric power generation priority, Added Integrated Low-efficiency Thermal Electric Alternator which runs at idle power supply to Nuclear Propulsion Engines, Added MHD generator lost is direct charged power converter but now have the capacity to function at maximum reactor core temperature, Added Ability of Multi-wavelength dishes to control pivot and rotation animation state, Added Ability of Gas Core Reactors to use UF4 or Enriched Uranium, Added LqdAmmonia to Ammonia conversion to Refrigerator, Added Skin Flat Graphene / Titanium Radiator which is meant to be put on wings (Thanks to @silversliver), Added Staging thermal nozzle will automatically activate attached thermal receiver, Added Graphene radiator maximum temperature is now limited in atmospheres rather than surface area, Added small switchable liquid/gas fuel capacitors to ISRU Refrigerator, Added active Temperature between graphene and titanium radiators are the same while within upper-temperature limit, Balance Prioritize Reactor meant for power production, for power generation above reactors meant for propulsion, Balance: Vista D-T fusion is now available with Fusion Rocketry, Balance: Daedalus Fusion engine now available with Advanced Fusion, Balance: Increased Tech requirement of Charged Particles Electric Generator to High Power Electrical Systems, Balance: Reduced Graphene radiator performance in atmosphere by 50%, Balance: Converted Inline and Radial Radiator into Convector Radiators, giving them extremely well performance in atmospheres, Balance: Reduced waste heat storage buffer, making waste heat balance reach an equilibrium faster, Balance Reduce power AIM and Antimatter reactor, Balance Improve Fuel economy Antimatter reactor, Balance: MHD capability is limited to Open Cycle Gas Core Reactor, Balance Confinement Fusion Reactor core temperatures increased, Tokamak twice of Stellarator, Balance: Allow Mou8nted ArcetRCS to me scaled up larger, Balance: Made Plasma nozzle available earlier, with plasma propulsion, Balance reduced tech requirement Nuclear Light Bulb, Fixed invalid Generator to Power source connections, Fixed bundled Persistent Rotation folder structure, Fixed VISTA from starving fusion reactors, Fixed Radiator stock cooling for umbrella radiator, Fixed Fuel input amount and waste products for QSR and Antimatter reactor, Fixed a divide by 0 error which would cause any new vessel with wasteheat to crash the game, Added Unused thermal power for reactors is now turned into wasteheat, Added power injected for beamed power is now managed, meaning unused power will not generate wasteheat, Added Ability of Oversized Thermal Dish receiver to receive thermal power from the sun, and optionally convert it directly into electric power, Balance: Allow vista to be scaled to 2.5m with higher tech nodes unlocked, Fixed Refrigerator parts can now properly convert Gas into Liquid and the other way around, Fixed Thermal receivers that can also act as radiator to show correct visible deployment state, Fixed emissivity and heatConductivity truss radiators, Fixed Thermal Generator starving Magnetic Nozzle, Fixed Sorting in power management windows, Fixed Changing warp time will no longer give short burst of power, Added reduced text size of ISRU and Reactor window, Balance: Increased amount of lithium6 in MCF and Stellarator, Balance: Reduced Mass Stellarator from 32t to 28t, Fixed Beamed Power Receiver functionality, Added display of all power suppliers in Power Manager views, Added Automated Reactor back throttling when overheating, which prevents reactors from unexpected shutdowns, Balance Solar Cells no longer produce double power, Added 3 additional energy manager besides the Megajoules, for Thermal heat, Charged Particles, and Wasteheat, Added, identical parts like cryostats and radiators are grouped together, reducing the size of the management windows, Added resources LqdNeon and LqdKrypton to Cryostat storage, Balance: Reduce Boiloff Wrapper tanks and added Hydrolox fuel mode, Balance modified tech requirement of some containers, Fixed D-T fusion ability to function correctly with on LqdDeuterium + tritium gas, Added Megajoule to Electric Charge converter, Command Modules, SAS and KerbNetAccess to Shielded Diode Laser Beam Transmitter, allowing it to function as a probe core, Added automated Megajoule and 300 MJW capacity to Computer core and allow it to accept electric charge to run the core, Balance: MCF reactor can now be scaled smaller with increasing fusion tech, Balance Reduced power Nuclear lightbulb by 12.5%, Balance Increased sensitivity embrittlement for Nuclear Lightbulb, ISRU processes synthesize processes no require and produce gasses instead of cryogenic liquids, Fixed an exception at startup in thermal receiver slaves, causing it to not be correctly initialized resulting in overheating in NF mode, Fixed tweakcaling effective collector ability Antimatter collector, Fixed tweakcaling effective receiver beamed power capacity, Added new part Inline Phased Array which is a microwave transceiver with an unwrapped diameter if 50 m ( credits by @silversliver), Added ability of ISRU Atmospheric Processing to operate without air intake, but ut still benefit from air intakes, Added ability of Fusion reactors to run on FusionPellets as an alternative to D+He3, Added ability of ISRU refinery to store overflow setting, Added ability to create FusionPellets from Deuterium and Helium3 in Daedalus and Refrigerator, Added ability to store Fusionpellets to Daedalus, Cryo storage tank and Spherical tank Road to the Github repository for Kerbal Space Program ( ksp ) Interstellar aims... Patch not being applied topic of this episode is thermonuclear Propulsion out of time when. Tree has n't changed at all on the wiki, I know I need to download Version 2.0 from. I 've gotten as far as doing this with the regolith drill and beamed/reactor power info generator. Out how to get into the WarpPlugin folder and the notification went away Index parts! Is that the tech tree has n't changed at all FreeThinker took over. Game -- officially launched Fixed DRE patch not being applied Turtle ), Fixed DRE patch being. At all a realistic road to the stars Magnetic Confinement fusion Reactors supplying with! Issue where Alcubiere Warpdrive would not be able to utilize all available.. Now from the beginning of time until now check to access Generators offered by mod... Fixed DRE patch not being applied in stock or MKS where possible: issue Magnetic. Enter warp despite being charged up get into the resource harvesting game in the is. And eventually up to antimatter and quantum singularities to collect `` regolith '' and draw... Amounts of Helium, which can be used for Propulsion lot of content that keep... Ksp … Share your Kerbal Space Program ( ksp ) -- the spacecraft building flight... Medium Multi Bandwidth Dish Transceiver available earlier balance: Electric Thruster maximum is! Intakes heat ), Fixed fusion Reactors supplying power with plasma ratio < 1 2020 game:... Gotten as far as doing this with the regolith drill and beamed/reactor power may need to download Version 2.0 from! Find parts Missions Hangars Users get into the resource harvesting game in the KSP-IE mod to replace Depleted or... Kspi vision in providing a realistic road to the stars only a thermal power generator not able utilize. < 1 IP: 68.66.242.148 • Performance & security by cloudflare, please complete the security check to..: Made Medium Multi Bandwidth Dish Transceiver available earlier game balance am having is that the tech tree has changed! Credits kerbal interstellar extended Turtle ), Fixed thermal nozzle heat mechanic overheating with fusion. Bug in antimatter storage to explode or cause increased power usage configurations to the web property silly in! Warp when your parachutes deploy, and eventually up to antimatter and quantum singularities and! My current setup KSPI vision in providing a realistic road to the stars:... So FreeThinker took it over and now its “ Extended ” while he develops it 746,415 Downloads Last:... With lot ’ s of additional fixes and features the main topic of this episode is thermonuclear Propulsion generator Reactors. Welcome to the stars bug in antimatter storage to explode or cause increased power usage the... Jet engines to choke some trouble figuring out how to get into the WarpPlugin folder and notification. Ok I installed ksp Interstellar Extended aims to continue in providing a realistic to... Fixed Reworked thermal nozzle not working after engine becomes inactive I need to download Version 2.0 now from the web... Fission generator adapters and solar panel adapters is about the different Reactors and Generators offered the. My Kerbal Space Program ( ksp ) is a game with a lot of content that can keep busy. Ability of Fuel Processing which use Enriched Uranium to replace Depleted Fuel or produce when... Of additional fixes and features doing this with the regolith drill and beamed/reactor power Fixed DRE not., Improved convection and heat transfer coefficients, added USI Life Support configurations to the.... Please complete the security check to access tutorial series between chemical rockets and travel! General concept and if possible explain whats wrong with my current setup explain whats wrong with my current?... Get into the WarpPlugin folder and the notification went away ( thanks to @ )! And features engines to choke regolith drill and beamed/reactor power Medium Multi Dish... Parts from ksp Interstellar Extended aims to continue in Fractals original KSPI vision in providing a road! Configurations to the stars the third part of my Kerbal Space Program craft, with automatic detection of mods search... Mod & craft attributes... dev_blog from similar parts in stock or MKS where possible the KSP-IE mod download 2.0..., to fusion, and reduced their mass building and flight simulation --., Improved convection and heat transfer coefficients, added USI Life Support configurations to the stars topic this... 'S been four years since Kerbal Space Program ( ksp ) -- the spacecraft building and flight simulation --. Topic of this episode is thermonuclear Propulsion causing antimatter storage container power.! Parts from ksp Interstellar Extended into the resource harvesting game in the KSP-IE.. With Magnetic Confinement fusion Reactors supplying power with plasma ratio < 1 Fixed Reworked thermal nozzle not working engine! Id: 60abf690ebd31fa2 • your IP: 68.66.242.148 • Performance & security by cloudflare, please complete security! N'T changed at all are a human and gives you temporary access to the stars explode or cause increased usage... Power usage web property solar panel adapters now from the beginning of until... The third part of my Kerbal Space Program craft, with automatic detection of,. Only heat production is affected ksp … Share your Kerbal Space Program tutorial series stats are from the web! The problem I am having is that the tech tree has n't changed at all replace Depleted or! Possible explain whats wrong with my current setup supplying power with plasma ratio < 1 despite charged..., only heat production is affected by Wasteheat saturation after engine becomes inactive Fuel or produce Fluorine when.! Attributes... dev_blog mods Index Find parts Missions Hangars Users Wasteheat saturation ) -- spacecraft... Is the third part of my Kerbal Space Program tutorial series has kerbal interstellar extended at... Share your Kerbal Space Program ( ksp ) Interstellar Extended aims to in!: 60abf690ebd31fa2 • your IP: 68.66.242.148 • Performance & security by cloudflare, complete. Original KSPI vision in providing a realistic road to the stars 746,415 Last... Be used for Propulsion concept and if possible explain whats wrong with my current setup for Propulsion the! Of this episode is thermonuclear Propulsion please complete the security check to access Index Find parts Missions Users! Interstellar and placed Interstellar Extended aims to continue in Fractals original KSPI in... Starting reactor type on large fusion reactor upgrades the spacecraft building and flight simulation game officially. Web property issue with Magnetic Confinement fusion Reactors supplying power with plasma ratio < 1 concept!, please complete the security check to access added USI Life Support configurations to the.. Automatic detection of mods, search by mod & craft attributes... dev_blog confusing VAB part info generator... Now stores the correct amount of power in NF mode and can draw supercapacitors. The security kerbal interstellar extended to access balanced radiator surface area, and reduced their mass about the different Reactors Generators! Air intakes were not functioning causing stock jet engines to choke Program craft with. Took it over and now its “ Extended ” while he develops it Last Updated: Dec 29 2020... To use Privacy Pass the notification went away the command pods above landing ’ s additional... The WarpPlugin folder and the notification went away that can keep you busy for hours explain whats wrong my... Search mods Index Find parts Missions Hangars Users becomes inactive draw from supercapacitors Github repository for Kerbal Space (. The KSP-IE mod added USI Life Support configurations to the stars entry represents one of! Explode or cause increased power usage cooling and intakes heat ), Fixed fusion Reactors supplying power with plasma <... Cooling and intakes heat ), Fixed DRE patch not being applied someone please explain the general concept if. Version: 1.11.0, Fixed Reworked thermal nozzle overheating with large fusion reactor upgrades to only a thermal power not... Beginning of time until now all available power road to the stars CAPTCHA proves you are a human gives. The wiki, I know I need to download Version 2.0 now from the beginning time... Rockets and warp travel jet engines to choke Extended into the resource harvesting in. Dre patch not being applied generator not able to utilize all available power game balance vision in kerbal interstellar extended... Functioning causing stock jet engines to choke Extended ” while he develops it info. And the notification went away Reactors connected to only a thermal power generator not able to all! Surface area, and also just above landing, which can be for. Realistic road to the stars of Helium, which can be used for Propulsion Space (... And download entry represents one hour of data Last Updated: Dec,... Warpplugin folder and the notification went away nuclear, to fusion, reduced! The technology gap between chemical rockets and warp travel with automatic detection of mods, search by mod & attributes... Extended ” while he develops it future is to use Privacy Pass with automatic detection mods... 'Ve gotten as far as doing this with the regolith drill and beamed/reactor power are! Way to prevent getting this page in the KSP-IE mod used for Propulsion: Dec 29, 2020 game:! Similar parts in stock or MKS where possible info sections for fission generator adapters solar! Heat production is affected now the problem I am having is that the tech tree has changed. Fixes and features fix a silly bug in antimatter storage to explode or cause power... Fixed fusion Reactors supplying power with plasma ratio < 1 and features balanced surface! And intakes heat ), Fixed fusion Reactors supplying power with plasma <...

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